Reality Objects(TM)
The Revolution in Knowledge Transfer

Reality Object™ - A Definition
A Reality Object™ is:
• A highly structured, interrelated set of interactive 3D/2D data• That contains embedded information and knowledge often put in context of an environment or process.
• Transferred through Rich Computer Mediated Communication Technologies (including Internet, Tele- Presence, Tele-Immersion etc)
• Generating a Sensory Interactive Experience (Visual, Audio & Touch)
• Which provides an effective approach for knowledge transfer and decision making
What does a Reality Object Provide?

A Reality Object provides the user with:
– Information (what is it?, when?, where?, who?)
– Knowledge (how does it work?, a foundation for viable action),
– or Wisdom/Decision (why should I use it?, with implications of action)
Consider this observation as a basis for thought relating to the following diagram.

•A collection of data is not information.
•A collection of information is not knowledge.
•A collection of knowledge is not wisdom.
•A collection of wisdom is not truth.
Which are the Reality Object Characteristics?
•Reusability - Reality Objects™ are modularized into small units of components suitable for
assembly and reassembly into a variety of contexts. Reusability is defined in terms of findability and usability.–Findability: the ease with which an existing object can be found by someone when they need it.
–Usability: the extent to which a user is able to understand and use the object to address their situation.
•Interoperability - Reality Objects™ can interoperate with each other regardless of developer or management system
•Durability units of Reality Objects can withstand ever evolving delivery and presentation technologies without becoming unusable
•Accessibility – Reality Objects that are available anywhere, any time—content that can be discovered and reused across networks
Key Reality Object Benefits
•Effective Knowledge Transfer: Simulation based learning is improved and users
remember the content longer, for details see http://simulationbasedlearning.blogspot.com/•Enriched Experience: The users can often interact with the Reality Object in real-time by view, audio, touch and sense reactions
•Exciting Presentations: Reality Objects grab immediately viewers attention generating wow reactions, thrilling experiences and joyful interactions
•Faster Communication: Users understand much faster complex messages due to the sensory enhancing computer mediated communication capabilities
•Brings life to Learning & Innovations: New products and concepts are enlivened and unleashed with Reality Objects™
•Interactive Digital Reality: Imagination can be materialized and knowledge shared in a dynamic, responsive and hands-on fashion
1 comment:
Leonardo Da Vinci would have liked Reality Objects!
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